The Beartrap Flail is a martial weapon that lets you pull enemies closer to you. Think Scorpion from Mortal Kombat and you aren’t too far off. I always like to provide a little lore for the items I create, even if they are something that might not necessarily be unique within a world.
Details
Dazziy Dimclaw led one of the largest kobold clans recorded in history. With an iron fist she conquered the dwarves cantons, subjecting began to chip away at the vast underground network of drow cities. She was famous for her immense size compared to other kobolds, standing nearly as tall as the average human. In battle she wielded an enormous flail with a bear trap head enchanted by her circle of Metallomancers.
After being cut off from the important metal exports of the industrious dwarves, several nations from the surface sent forces down to help the remaining free dwarves reclaim their mines. Pressed from above by humans, dwarves, and gnomes, and below by drow and duergar, the armies of Dimclaw were eventually broken, and her head was taken by a lowly dwarven coal miner turned conscript. Dazziy Dimclaw’s flail was displayed at a monument commemorating the conflict.
Since then numerous imitations of the weapon have been crafted, and even non-magical versions are relatively popular among woodsman and hunters.
Jaws of Dimclaw (Beartrap Flail)
Weapon (flail), rare (requires attunement)
This magical flail possesses the Reach and Special properties.
Special: This magical flail deals piercing damage rather than bludgeoning damage. Additionally, you have disadvantage on attack rolls with this weapon against creatures within 5 feet of you.
Metallomancer’s Gift: This weapon comes with 7 charges. While attuned to this item you may expend one charge to animate the flail until the end of the turn. While animated you no longer suffer disadvantage when attacking creatures within 5 feet of you with it, and the reach of the weapon increases to 20 feet. This weapon regains 1d6+1 charges whenever you complete a short or long rest, but may not have more than 7 charges at once.
When you hit a creature with this weapon, you may attempt to use it to pull them closer to you. They must make a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failure they are pulled towards you until they are within 5 feet of you.
If you successfully pull a creature towards you, the next attack you make against it with a weapon other than Jaws of Dimclaw deals an additional 2d6 points of damage.
To turn this into a normal Beartrap Flail, an uncommon magical item, simply remove the Metallomancer’s Gift feature.